Paku Paku is a miniature maze-chase game — a deliberate homage to Pac-Man built at a tiny resolution with a limited palette. You clear dots from a small maze while ghosts pursue you, with power-ups that let you turn on them briefly.
It comes from the world of tiny-game frameworks, where the constraint is the point: a complete game in a few kilobytes. What's remarkable is how much of the original's tension survives at that size.
It's a small homage rather than a port — the same maze-chase idea, built in miniature with its own layout and feel.
It's built with a tiny-game framework where the whole game fits in a few kilobytes. The constraint is deliberate and part of the appeal.
Yes — it's among the lightest games in the catalogue.