ULTRAKILL is a first-person shooter built for speed. You're a machine in Hell, and the central mechanic is that blood is health — you heal by being close to enemies as they die, so hanging back defensively actively kills you. Combined with a dash, a slide and no reloading, it produces combat that never lets you stop moving.
This page runs the free Prelude — the opening chapters that developer Arsi 'Hakita' Patala released as a standalone demo — as a web port. The full game is a paid release on Steam, and it's one of the most acclaimed shooters of recent years.
No — it's the free Prelude, the opening chapters released as a standalone demo, running as a web port. The complete game is sold on Steam.
Blood is health. You recover by being close to enemies as they die, which means the game punishes cautious play — retreating to safety is how you run out of health.
It's one of the most demanding games in our catalogue. It runs in modern browsers, but expect a low frame rate on low-end hardware; close every other tab first.