Doom 3 is id Software's 2004 reinvention of the series as survival horror. The Union Aerospace facility on Mars has opened something it shouldn't have; you are a marine with a torch, a pistol and a growing sense that the corridors are darker than they need to be. The famous design decision — you couldn't hold the torch and a weapon at once in the original release — defined the whole experience.
This page runs a WebAssembly port of the demo, using id Tech 4. It's a genuinely impressive thing to have running in a browser tab: real-time shadows, bump-mapped monsters and all.
It's the demo, ported to WebAssembly and running in the browser. The full game is sold on Steam and elsewhere.
By design — id built it as survival horror, with the torch and weapon as separate choices in the original release so that lighting a corridor meant lowering your gun. Later versions added a mounted flashlight.
It's the heaviest game in our catalogue. It runs in modern browsers, but on a low-end Chromebook expect a low frame rate; close every other tab first.