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About Street Fighter 2

Street Fighter II is the game that created the modern fighting genre. Capcom released it in 1991, and its cast — Ryu, Ken, Chun-Li, Guile, Blanka, Dhalsim, Zangief, E. Honda — plus its six-button layout and quarter-circle special moves became the template every fighting game since has either followed or deliberately broken.

It's also where competitive fighting-game culture started: combos were originally a bug, discovered by players and kept in because they were fun. This browser version brings the arcade original to a tab, with keyboard controls mapped to the six buttons.

How to play Street Fighter 2

Move / crouch / jump
Arrow keys
Punches
A, S, D (light, medium, heavy)
Kicks
Z, X, C (light, medium, heavy)
Block
Hold back as an attack lands
Two players
Second set of keys shown in-game
  1. Pick a character and fight best-of-three rounds against the computer or a friend.
  2. Blocking is holding back — there is no block button.
  3. Special moves use directional motions: quarter-circle forward plus punch for a fireball, forward-down-diagonal plus punch for a dragon punch.
  4. Empty your opponent's health bar twice to win the match.

Street Fighter 2 tips

  • Learn one character's specials properly rather than sampling the whole roster.
  • Ryu's fireball into dragon punch is the classic beginner's pattern and still works.
  • Block low by default — most opening attacks are low.
  • Jumping in is how beginners lose. A grounded approach beats a predictable jump every time.

Street Fighter 2 — questions

How do you do a fireball in Street Fighter 2?

Quarter-circle forward — down, down-forward, forward — then a punch button. The dragon punch is forward, down, down-forward plus punch. These inputs have barely changed in thirty years of the series.

Can two people play Street Fighter 2?

Yes, on one keyboard with a second set of keys, as it was in the arcade.

Why is Street Fighter 2 so important?

It established the modern fighting game: a diverse roster, six-button controls, motion-input specials and competitive one-on-one play. Combos, which became the genre's centrepiece, were originally an unintended bug that Capcom decided to keep.

Categories
Fighting & Battle, Arcade & Classic
Popularity
#30 of 809 games on No Internet Game
Platform
Web browser — desktop, mobile, and Chromebook
Cost
Free, no download or sign-up