- Geometry Dash
- Paper.io 2
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- BitLife
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- Tracks
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- Armed Forces.io
- Geometry Dash Subzero
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- FNAF1
- Murder
- Snowball.io
- Cluster Rush
- Speed
- 3D Moto Simulator 2
- Craftnite
- A Small World Cup
- Geometry Jump
- Kirka.io
- Flying Police Car Game
- Granny 2 Horror House
- LOL BEANS.io
- Super Star Car
- FNAF2
- Traffic Tour
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- Crazy Cars
- Stair Race 3D
- Rainbow Tsunami
- Google Baseball
- SUPER-HOT GAME
- Super Buddy Kick 2
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- Plants vs. Zombies
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- Dino Game
- Big Shot Boxing
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- Real Cars in City
- Crowd Run 3D
- Gold Digger FRVR
- Water Color Sort
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- Stick War: Infinity Duel
- Test your Brain: Tricky Puzzles
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- Yes Or No Challenge
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- Parkour World 2
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- Ragdoll Arena 2 Player
- Hotel Manager
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- Super Mario Kart
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- Stickman Merge Halloween
- Monster Truck Crazy Racing
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- Casual Chess
- Mahjong Street Cafe
Street Fighter 2
Street Fighter II: The World Warrior was originally released for the arcades in 1991. It is the second entry in the Street Fighter series and the arcade sequel to the original Street Fighter released in 1987. The game was Capcom’s fourteenth arcade game for the CP System. Players can choose from many playable characters, each with their own unique fighting style, in Street Fighter II, which improves on many concepts introduced in the first game.
There are several conventions and rules that are already in place in Street Fighter II from its 1987 predecessor. It is a series of best-two-of-three matches in which the player engages opponents in close quarter combat. During each round, the player must deplete their opponents’ vitality before the timer runs out. The fight will be declared a ‘double KO’ or ‘draw game’ if both opponents knock each other out at the same time or the timer runs out with both fighters equally vital. Additional rounds will be played until sudden death is reached. Street Fighter II’s first edition allowed for ten rounds in a match without a clear winner; Champion Edition reduced this to four rounds. It is the computer-controlled opponent who wins by default in a single-player match or both fighters lose in a two-player match if there is no clear winner by the end of the final round.
In single player mode, players will receive bonus points after every third match. There are three bonus games: a car-breaking event, similar to another bonus round in Final Fight, a barrel breaking bonus game where barrels are dropped off from a conveyor belt on top of the screen, and a drum breaking bonus game where drums are flammable and piled on top of each other.
An eight-directional joystick and six attack buttons make up the controls of the game, just as they did in the original. Jumping, crouching, and moving the character towards or away from opponents are all controlled by the joystick, as well as guarding the character against attacks from opponents. A punch button and a kick button each have a different strength and speed (Light, Medium and Heavy). In addition to grabbing/throwing attacks, which weren’t included in the original Street Fighter, the player can perform a variety of basic moves in any position. The player can perform special moves by inputting directional and button-based commands, just as they did in the original.
Due to the selection of multiple playable characters, each with their own fighting style and special moves, Street Fighter II differs from its predecessor. By performing another move during the animation of certain moves, the player could cancel the animation of some moves, allowing them to combine several basic and special moves together. Later, the ‘combo’ system became a standard part of fighting games, and was expanded upon in later Street Fighter installments.