Moto X3M 3 is the third instalment and adds new hazards to the formula: courses built from wrecking balls, saw blades, collapsing platforms and explosives, all arranged to be survivable exactly once you know them.
As in the rest of the series, flips reduce your finish time, so the fast runs are the ones where you're rotating on every jump with just enough control to land flat.
New hazard types — wrecking balls, saw blades, collapsing platforms — built into courses that follow the same flip-for-time scoring as the rest of the series.
Yes — each completed flip subtracts time from your finish, which is why the fastest runs look reckless.
Yes — a light 2D game with nothing to install.