Drivey is a driving experiment rather than a game. Mark Wilson built it as a demonstration of procedural road generation rendered in a stripped-back vector style: a road unrolls endlessly through countryside, city and tunnels, drawn in flat blocks of colour, and you drive along it.
There's no score, no traffic to beat and no destination. It's the direct ancestor of the calm-driving genre that Slow Roads later popularised, and it's still hypnotic — largely because of how much atmosphere it wrings out of so few polygons.
There isn't one — it's a procedural driving toy built to demonstrate endlessly generated roads in a minimal vector style. No score, no destination, no traffic to beat.
They share an idea — endless generated driving with no goal — but Drivey is much older and far more abstract visually. Slow Roads is the modern, scenic take.
Yes — it's extremely light and runs in the browser with nothing to install.