Tap Climb is a one-button ascent. Your character climbs upward and each tap moves them to the next hold, ledge or platform — but only if you time it right. Mis-time it and you fall, and the run ends.
The rhythm speeds up as you climb, so the game becomes a test of holding a steady beat while the tempo rises. Runs are short and the restart is instant, which is exactly the shape a break-time game should have.
Get into the rhythm and keep it. The holds arrive on a consistent beat that speeds up gradually, so tapping to a rhythm beats reacting to each one.
No — it's endless and accelerates until you fall. Height is the score.
Yes — tap to climb. It runs in any browser with nothing to install.