Cooking Frenzy pairs the usual time-management kitchen with a restaurant you decorate: the money you earn from serving customers goes into furnishing and improving the place, which gives the grind a visible reward.
The cooking is tap-driven and quick, with dishes that build in complexity as the story progresses through new venues.
Kitchen upgrades that make cooking faster, and decoration for the restaurant. The upgrades are what make later levels achievable; the decoration is the reward.
Each customer has a patience meter rather than a level timer, so the pressure is continuous rather than a countdown.
Yes — it's built for tapping. Nothing to install.